public PlayerStateMachine(ITelegramSender sender, PlayerRepository playerRepository, ApprovalStateMachine approvalStateMachine, Game game)
 {
     _sender               = sender;
     _playerRepository     = playerRepository;
     _approvalStateMachine = approvalStateMachine;
     _game = game;
 }
Beispiel #2
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 public MessageHandler(ApprovalStateMachine approvalStateMachine, PlayerStateMachine playerStateMachine)
 {
     _approvalStateMachine = approvalStateMachine;
     _playerStateMachine   = playerStateMachine;
 }