protected override void Draw() { _snake.Draw(); _fruit.Draw(); base.Draw(); _gameField.PrintScore(String.Format("Score {0}", _score)); }
/// <summary> /// Renders everything /// </summary> /// <param name="e">event arg passed to us by opentk</param> protected override void OnRenderFrame(FrameEventArgs e) { if (_running) { GL.Clear(ClearBufferMask.ColorBufferBit); //TODO: Draw the background here //Draw fruit _fruitShader.Bind(); _fruitTexture.Bind(); _fruit.Draw(); //Draw the body of the snake _snakeShader.Bind(); for (int i = 0; i < _snake.Count; i++) { _snake[i].Draw(); } //Draw the head of the snake _snakeHeadShader.Bind(); _snakeHeadTexture.Bind(); _snakeHead.Draw(); Context.SwapBuffers(); } base.OnRenderFrame(e); }
public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( Textures.Pixel, _rectSceneBg, Colors.GlobalBG); spriteBatch.Draw( Textures.Pixel, _rectGameScreen, Colors.GameScene.Border); spriteBatch.Draw( Textures.Pixel, _rectBoard, Colors.GameScene.FieldBg); spriteBatch.Draw( Textures.Pixel, _rectStatus, Colors.GameScene.StatisticsBg); _fruit.Draw(spriteBatch); _snake.Draw(spriteBatch); _stats.Draw(spriteBatch); }
private void Draw() { _snake.Draw(); _fruit.Draw(); _gameField.Draw(); }