예제 #1
0
 private void SetUpRendering()
 {
     // Make sure the shaders and textures are ready for rendering.
     OpenTKSharedResources.InitializeSharedResources();
     if (OpenTKSharedResources.SetupStatus == OpenTKSharedResources.SharedResourceStatus.Initialized)
     {
         BNTX.RefreshGlTexturesByName();
     }
 }
예제 #2
0
 private void SetUpRendering()
 {
     // Make sure the shaders and textures are ready for rendering.
     OpenTKSharedResources.InitializeSharedResources();
     if (OpenTKSharedResources.SetupStatus == OpenTKSharedResources.SharedResourceStatus.Initialized)
     {
         BNTX.RefreshGlTexturesByName();
         pngExportFramebuffer = new Framebuffer(FramebufferTarget.Framebuffer, glControl1.Width, glControl1.Height);
         screenTriangle       = ScreenDrawing.CreateScreenTriangle();
     }
 }