private void SetUpRendering() { // Make sure the shaders and textures are ready for rendering. OpenTKSharedResources.InitializeSharedResources(); if (OpenTKSharedResources.SetupStatus == OpenTKSharedResources.SharedResourceStatus.Initialized) { BNTX.RefreshGlTexturesByName(); } }
private void SetUpRendering() { // Make sure the shaders and textures are ready for rendering. OpenTKSharedResources.InitializeSharedResources(); if (OpenTKSharedResources.SetupStatus == OpenTKSharedResources.SharedResourceStatus.Initialized) { BNTX.RefreshGlTexturesByName(); pngExportFramebuffer = new Framebuffer(FramebufferTarget.Framebuffer, glControl1.Width, glControl1.Height); screenTriangle = ScreenDrawing.CreateScreenTriangle(); } }