public Game(Network game_network, Player current_player) { _mediator = new SynchronousMediator(); GameNetwork = game_network; Attacker = current_player; _selected_server = null; _undo_stack = new UndoStack(64, _mediator); State = GameStates.Network; }
public MapDisplayGameState(Haxxit.Maps.Map map) : base() { Map = map; UndoStack = new UndoStack(256); }