/// <summary>
        ///   The equals.
        /// </summary>
        /// <param name="other"> The other. </param>
        /// <returns> The System.Boolean. </returns>
        public bool Equals(BehaviorTreeLibrary other)
        {
            if (ReferenceEquals(null, other))
            {
                return(false);
            }

            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return(CollectionUtils.SequenceEqual(other.Entries, this.Entries));
        }
        /// <summary>
        ///   The equals.
        /// </summary>
        /// <param name="other"> The other. </param>
        /// <returns> The System.Boolean. </returns>
        public bool Equals(BehaviorTreeLibrary other)
        {
            if (ReferenceEquals(null, other))
            {
                return false;
            }

            if (ReferenceEquals(this, other))
            {
                return true;
            }

            return CollectionUtils.SequenceEqual(other.Entries, this.Entries);
        }