/// <summary> /// The equals. /// </summary> /// <param name="other"> The other. </param> /// <returns> The System.Boolean. </returns> public bool Equals(BehaviorTreeLibrary other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(CollectionUtils.SequenceEqual(other.Entries, this.Entries)); }
/// <summary> /// The equals. /// </summary> /// <param name="other"> The other. </param> /// <returns> The System.Boolean. </returns> public bool Equals(BehaviorTreeLibrary other) { if (ReferenceEquals(null, other)) { return false; } if (ReferenceEquals(this, other)) { return true; } return CollectionUtils.SequenceEqual(other.Entries, this.Entries); }