/// <summary>Raised after the game begins a new day (including when the player loads a save).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void OnDayStarted(object sender, DayStartedEventArgs e) { Logger.LogVerbose("New Day Started"); AnimalProduceHandler.HandleSpawnedAnimalProductQuantityIncrease(); }
private static void AfterDayStarted(object sender, EventArgs args) { Logger.LogVerbose("New Day Started"); AnimalProduceHandler.HandleSpawnedAnimalProductQuantityIncrease(); }