Example #1
0
 /// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 private void OnDayStarted(object sender, DayStartedEventArgs e)
 {
     Logger.LogVerbose("New Day Started");
     AnimalProduceHandler.HandleSpawnedAnimalProductQuantityIncrease();
 }
Example #2
0
 private static void AfterDayStarted(object sender, EventArgs args)
 {
     Logger.LogVerbose("New Day Started");
     AnimalProduceHandler.HandleSpawnedAnimalProductQuantityIncrease();
 }