public SoccerTeam(SoccerGoal homeGoal, SoccerGoal opponentsGoal, SoccerPitch pitch, SoccerTeamColor color) { _homeGoal = homeGoal; _opponentsGoal = opponentsGoal; _pitch = pitch; _color = color; _opposingTeam = null; _distSqToBallOfClosestPlayer = 0.0; _supportingPlayer = null; _controllingPlayer = null; _playerClosestToBall = null; _stateMachine = new StateMachine<SoccerTeam>(this); _stateMachine.CurrentState = DefendingState.Instance; _stateMachine.PreviousState = DefendingState.Instance; _stateMachine.GlobalState = null; //create the players and goalkeeper CreatePlayers(); //set default steering behaviors foreach (PlayerBase player in _players) { player.SteeringBehaviors.Seperation = true; } _supportSpotCalculator = new SupportSpotCalculator(ParameterManager.Instance.NumSupportSpotsX, ParameterManager.Instance.NumSupportSpotsY, this); }
public SoccerTeam(SoccerGoal homeGoal, SoccerGoal opponentsGoal, SoccerPitch pitch, SoccerTeamColor color) { _homeGoal = homeGoal; _opponentsGoal = opponentsGoal; _pitch = pitch; _color = color; _opposingTeam = null; _distSqToBallOfClosestPlayer = 0.0; _supportingPlayer = null; _controllingPlayer = null; _playerClosestToBall = null; _stateMachine = new StateMachine <SoccerTeam>(this); _stateMachine.CurrentState = DefendingState.Instance; _stateMachine.PreviousState = DefendingState.Instance; _stateMachine.GlobalState = null; //create the players and goalkeeper CreatePlayers(); //set default steering behaviors foreach (PlayerBase player in _players) { player.SteeringBehaviors.Seperation = true; } _supportSpotCalculator = new SupportSpotCalculator(ParameterManager.Instance.NumSupportSpotsX, ParameterManager.Instance.NumSupportSpotsY, this); }