/// <summary> /// Initializes a new instance of the <see cref="SceneSettings"/> class. /// </summary> public SceneSettings() { Id = Guid.NewGuid(); GraphicsCompositor = new SceneGraphicsCompositorLayers(); EditorSettings = new SceneEditorSettings(); }
/// <summary> /// Initializes a new instance of the <see cref="SceneSettings"/> class. /// </summary> public SceneSettings() { GraphicsCompositor = new SceneGraphicsCompositorLayers(); EditorSettings = new SceneEditorSettings(); }