public Scene(SceneSettings settings) { Entities = new TrackingCollection <Entity>(); this.settings = settings; }
public Scene(SceneSettings settings) { Entities = new TrackingCollection<Entity>(); this.settings = settings; }
public Scene(SceneSettings settings) { Entities = new TrackingCollection <Entity>(); this.settings = settings; }
public Scene(SceneSettings settings) { Entities = new TrackingCollection<Entity>(); this.settings = settings; }