public override void OnException(CacheMember member) { base.OnException(member); if (m_valueInput.gameObject.activeSelf) { m_valueInput.gameObject.SetActive(false); } if (Owner.CanWrite) { if (m_applyBtn.gameObject.activeSelf) { m_applyBtn.gameObject.SetActive(false); } } }
public override void OnException(CacheMember member) { base.OnException(member); }