public override void OnException(CacheMember member)
        {
            base.OnException(member);

            if (m_valueInput.gameObject.activeSelf)
            {
                m_valueInput.gameObject.SetActive(false);
            }

            if (Owner.CanWrite)
            {
                if (m_applyBtn.gameObject.activeSelf)
                {
                    m_applyBtn.gameObject.SetActive(false);
                }
            }
        }
 public override void OnException(CacheMember member)
 {
     base.OnException(member);
 }