public override void ProcessZ() { this.StageData.StateSwitchData.SDPswitch.Difficulty = DifficultLevel.Extra; List <BaseMenuGroup> menuGroupList = this.StageData.MenuGroupList; MenuGroup_PlayerSelectEx groupPlayerSelectEx1 = new MenuGroup_PlayerSelectEx(this.StageData); groupPlayerSelectEx1.OriginalPosition = this.OriginalPosition; MenuGroup_PlayerSelectEx groupPlayerSelectEx2 = groupPlayerSelectEx1; menuGroupList.Add((BaseMenuGroup)groupPlayerSelectEx2); }
public override void ProcessZ() { StageData.StateSwitchData.SDPswitch.Difficulty = DifficultLevel.Extra; List <BaseMenuGroup> menuGroupList = StageData.MenuGroupList; MenuGroup_PlayerSelectEx groupPlayerSelectEx1 = new MenuGroup_PlayerSelectEx(StageData) { OriginalPosition = OriginalPosition }; MenuGroup_PlayerSelectEx groupPlayerSelectEx2 = groupPlayerSelectEx1; menuGroupList.Add(groupPlayerSelectEx2); }