public YardSettingsStruct GetYardSettings(long entityId) { YardSettingsStruct result; if (!BlockSettings.Dictionary.TryGetValue(entityId, out result)) { result = new YardSettingsStruct(entityId); SetYardSettings(entityId, result); } return(result); }
public void SetYardSettings(long entityId, YardSettingsStruct newSet) { BlockSettings[entityId] = newSet; }