private void Awake() { mCustomAssetBundle = new CustomAssetBundle(); ComponentBridge bridge = new ComponentBridge(OnAppReady); bridge.Start(); }
private void Awake() { if (Application.isPlaying && gameObject.activeSelf && enabled) { mCustomAssetBundle = new CustomAssetBundle(); mBridge = new ComponentBridge(OnAppReady); mBridge.Start(); } else { } }
public void SetCustomBundles(ref CustomAssetBundle value) { mCustomAssets = value; }