상속: UnityEngine.MonoBehaviour
예제 #1
0
 void Start()
 {
     reticleRenderer = GetComponent<SpriteRenderer>();
     _playerActions = player.GetComponent<ShellShock.PlayerActions>();
     reticleRenderer.enabled = true;
 }
예제 #2
0
 void Start()
 {
     mRigidBody2D = gameObject.GetComponent<Rigidbody2D>();
     _playerActions = GetComponent<ShellShock.PlayerActions>();
 }