/// <summary> /// The main entry point for the application. /// </summary> static void Main() { using (ShatterEffectGame game = new ShatterEffectGame()) { game.Run(); } }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { game = new ShatterEffectGame(); game.Run(); }
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new ShatterEffectGame (); game.Run (); }