private void RaiseGameEnded(GameTeam winningTeam, ChickenUnitLogic winningLogic) { UpdateLastGamePresentation(); _winningTeam.Value = winningTeam; var e = new GameEndedEventArgs(winningTeam, winningLogic); OnGameEnded(e); }
private void OnGameEnded(GameEndedEventArgs e) { var gameEnded = this.GameEnded; if (gameEnded != null) { gameEnded(this, e); } }