private void RaiseGameEnded(GameTeam winningTeam, ChickenUnitLogic winningLogic)
        {
            UpdateLastGamePresentation();

            _winningTeam.Value = winningTeam;
            var e = new GameEndedEventArgs(winningTeam, winningLogic);

            OnGameEnded(e);
        }
        private void OnGameEnded(GameEndedEventArgs e)
        {
            var gameEnded = this.GameEnded;

            if (gameEnded != null)
            {
                gameEnded(this, e);
            }
        }