private WpfSvgPaintContext GetFillContext() { WpfSvgPaintContext paintContext = null; if (_element != null && _context != null) { SvgElement element = _element; paintContext = _context.GetPaintContext(element.UniqueId); while (element != null && (paintContext != null && paintContext.Fill == null)) { element = element.ParentNode as SvgElement; paintContext = null; if (element != null) { paintContext = _context.GetPaintContext(element.UniqueId); if (paintContext != null && paintContext.HasTarget) { if (paintContext.Fill == null) { paintContext = _context.GetPaintContext(paintContext.TargetId); } } } } } return(paintContext); }
public void RenderMarker(WpfDrawingRenderer renderer, WpfDrawingContext gr, SvgMarkerPosition markerPos, SvgStyleableElement refElement) { _hostElement = refElement; if (_hostElement != null) { var paintContext = gr.GetPaintContext(_hostElement.UniqueId); if (paintContext != null) { PathGeometry pathGeometry = paintContext.Tag as PathGeometry; if (pathGeometry != null) { _pathFigures = pathGeometry.Figures; } } } ISharpMarkerHost markerHostElm = (ISharpMarkerHost)refElement; SvgPointF[] vertexPositions = markerHostElm.MarkerPositions; if (vertexPositions == null) { return; } bool mayHaveCurves = markerHostElm.MayHaveCurves; int start = 0; int len = 0; // Choose which part of the position array to use switch (markerPos) { case SvgMarkerPosition.Start: start = 0; len = 1; break; case SvgMarkerPosition.Mid: start = 1; len = vertexPositions.Length - 2; break; default: // == MarkerPosition.End start = vertexPositions.Length - 1; len = 1; break; } int end = start + len; TransformGroup transform = new TransformGroup(); for (int i = start; i < end; i++) { SvgPointF point = vertexPositions[i]; this.BeforeRender(renderer); Matrix matrix = GetTransformMatrix(_svgElement, transform); ISvgAnimatedEnumeration orientType = _markerElement.OrientType; if (orientType.AnimVal.Equals((ushort)SvgMarkerOrient.Angle)) { double scaleValue = _markerElement.OrientAngle.AnimVal.Value; if (!scaleValue.Equals(0)) { matrix.Rotate(scaleValue); transform.Children.Add(new RotateTransform(scaleValue)); } } else { bool isAutoReverse = orientType.AnimVal.Equals((ushort)SvgMarkerOrient.AutoStartReverse); double angle = 0; switch (markerPos) { case SvgMarkerPosition.Start: angle = markerHostElm.GetStartAngle(i); //angle = markerHostElm.GetStartAngle(i + 1); if (vertexPositions.Length >= 2) { SvgPointF pMarkerPoint1 = vertexPositions[start]; SvgPointF pMarkerPoint2 = vertexPositions[end]; float xDiff = pMarkerPoint2.X - pMarkerPoint1.X; float yDiff = pMarkerPoint2.Y - pMarkerPoint1.Y; double angleMarker = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI); if (!angleMarker.Equals(angle)) { angle = angleMarker; } } if (mayHaveCurves) { angle = this.GetAngleAt(start, angle, markerPos, markerHostElm); } // A value of 'auto-start-reverse' means the same as 'auto' except that for a // marker placed by 'marker-start', the orientation is 180° different from // the orientation as determined by 'auto'. if (isAutoReverse) { angle += 180; } break; case SvgMarkerPosition.Mid: //angle = (markerHostElm.GetEndAngle(i) + markerHostElm.GetStartAngle(i + 1)) / 2; angle = SvgNumber.CalcAngleBisection(markerHostElm.GetEndAngle(i), markerHostElm.GetStartAngle(i + 1)); if (mayHaveCurves) { angle = this.GetAngleAt(i, angle, markerPos, markerHostElm); } break; default: angle = markerHostElm.GetEndAngle(i - 1); //double angle2 = markerHostElm.GetEndAngle(i); if (vertexPositions.Length >= 2) { SvgPointF pMarkerPoint1 = vertexPositions[start - 1]; SvgPointF pMarkerPoint2 = vertexPositions[start]; float xDiff = pMarkerPoint2.X - pMarkerPoint1.X; float yDiff = pMarkerPoint2.Y - pMarkerPoint1.Y; double angleMarker = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI); if (!angleMarker.Equals(angle)) { angle = angleMarker; } } if (mayHaveCurves) { angle = this.GetAngleAt(start - 1, angle, markerPos, markerHostElm); } break; } matrix.Rotate(angle); transform.Children.Add(new RotateTransform(angle)); } // 'viewBox' and 'preserveAspectRatio' attributes // viewBox -> viewport(0, 0, markerWidth, markerHeight) var spar = (SvgPreserveAspectRatio)_markerElement.PreserveAspectRatio.AnimVal; double[] translateAndScale = spar.FitToViewBox((SvgRect)_markerElement.ViewBox.AnimVal, new SvgRect(0, 0, _markerElement.MarkerWidth.AnimVal.Value, _markerElement.MarkerHeight.AnimVal.Value)); // Warning at this time, refX and refY are relative to the painted element's coordinate system. // We need to move the reference point to the marker's coordinate system double refX = _markerElement.RefX.AnimVal.Value; double refY = _markerElement.RefY.AnimVal.Value; if (!(refX.Equals(0) && refY.Equals(0))) { var ptRef = matrix.Transform(new Point(refX, refY)); refX = ptRef.X; refY = ptRef.Y; matrix.Translate(-refX, -refY); transform.Children.Add(new TranslateTransform(-refX, -refY)); } //matrix.Translate(-markerElm.RefX.AnimVal.Value * translateAndScale[2], // -markerElm.RefY.AnimVal.Value * translateAndScale[3]); //transform.Children.Add(new TranslateTransform(-markerElm.RefX.AnimVal.Value * translateAndScale[2], // -markerElm.RefY.AnimVal.Value * translateAndScale[3])); // compute an additional transform for 'strokeWidth' coordinate system ISvgAnimatedEnumeration markerUnits = _markerElement.MarkerUnits; if (markerUnits.AnimVal.Equals((ushort)SvgMarkerUnit.StrokeWidth)) { SvgLength strokeWidthLength = new SvgLength(refElement, "stroke-width", SvgLengthSource.Css, SvgLengthDirection.Viewport, "1"); double strokeWidth = strokeWidthLength.Value; if (!strokeWidth.Equals(1)) { matrix.Scale(strokeWidth, strokeWidth); transform.Children.Add(new ScaleTransform(strokeWidth, strokeWidth)); } } if (!(translateAndScale[2].Equals(1) && translateAndScale[3].Equals(1))) { matrix.Scale(translateAndScale[2], translateAndScale[3]); transform.Children.Add(new ScaleTransform(translateAndScale[2], translateAndScale[3])); } matrix.Translate(point.X, point.Y); transform.Children.Add(new TranslateTransform(point.X, point.Y)); _matrix = matrix; this.Transform = transform; this.Render(renderer); renderer.RenderChildren(_markerElement); this.AfterRender(renderer); } }