コード例 #1
0
ファイル: WpfSvgPaint.cs プロジェクト: optimax/SharpVectors
        private WpfSvgPaintContext GetFillContext()
        {
            WpfSvgPaintContext paintContext = null;

            if (_element != null && _context != null)
            {
                SvgElement element = _element;
                paintContext = _context.GetPaintContext(element.UniqueId);
                while (element != null && (paintContext != null && paintContext.Fill == null))
                {
                    element      = element.ParentNode as SvgElement;
                    paintContext = null;
                    if (element != null)
                    {
                        paintContext = _context.GetPaintContext(element.UniqueId);

                        if (paintContext != null && paintContext.HasTarget)
                        {
                            if (paintContext.Fill == null)
                            {
                                paintContext = _context.GetPaintContext(paintContext.TargetId);
                            }
                        }
                    }
                }
            }
            return(paintContext);
        }
コード例 #2
0
        public void RenderMarker(WpfDrawingRenderer renderer, WpfDrawingContext gr,
                                 SvgMarkerPosition markerPos, SvgStyleableElement refElement)
        {
            _hostElement = refElement;
            if (_hostElement != null)
            {
                var paintContext = gr.GetPaintContext(_hostElement.UniqueId);
                if (paintContext != null)
                {
                    PathGeometry pathGeometry = paintContext.Tag as PathGeometry;

                    if (pathGeometry != null)
                    {
                        _pathFigures = pathGeometry.Figures;
                    }
                }
            }

            ISharpMarkerHost markerHostElm = (ISharpMarkerHost)refElement;

            SvgPointF[] vertexPositions = markerHostElm.MarkerPositions;
            if (vertexPositions == null)
            {
                return;
            }

            bool mayHaveCurves = markerHostElm.MayHaveCurves;

            int start = 0;
            int len   = 0;

            // Choose which part of the position array to use
            switch (markerPos)
            {
            case SvgMarkerPosition.Start:
                start = 0;
                len   = 1;
                break;

            case SvgMarkerPosition.Mid:
                start = 1;
                len   = vertexPositions.Length - 2;
                break;

            default:
                // == MarkerPosition.End
                start = vertexPositions.Length - 1;
                len   = 1;
                break;
            }
            int end = start + len;

            TransformGroup transform = new TransformGroup();

            for (int i = start; i < end; i++)
            {
                SvgPointF point = vertexPositions[i];

                this.BeforeRender(renderer);

                Matrix matrix = GetTransformMatrix(_svgElement, transform);

                ISvgAnimatedEnumeration orientType = _markerElement.OrientType;

                if (orientType.AnimVal.Equals((ushort)SvgMarkerOrient.Angle))
                {
                    double scaleValue = _markerElement.OrientAngle.AnimVal.Value;
                    if (!scaleValue.Equals(0))
                    {
                        matrix.Rotate(scaleValue);
                        transform.Children.Add(new RotateTransform(scaleValue));
                    }
                }
                else
                {
                    bool isAutoReverse = orientType.AnimVal.Equals((ushort)SvgMarkerOrient.AutoStartReverse);

                    double angle = 0;
                    switch (markerPos)
                    {
                    case SvgMarkerPosition.Start:
                        angle = markerHostElm.GetStartAngle(i);
                        //angle = markerHostElm.GetStartAngle(i + 1);
                        if (vertexPositions.Length >= 2)
                        {
                            SvgPointF pMarkerPoint1 = vertexPositions[start];
                            SvgPointF pMarkerPoint2 = vertexPositions[end];
                            float     xDiff         = pMarkerPoint2.X - pMarkerPoint1.X;
                            float     yDiff         = pMarkerPoint2.Y - pMarkerPoint1.Y;
                            double    angleMarker   = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI);
                            if (!angleMarker.Equals(angle))
                            {
                                angle = angleMarker;
                            }
                        }
                        if (mayHaveCurves)
                        {
                            angle = this.GetAngleAt(start, angle, markerPos, markerHostElm);
                        }

                        // A value of 'auto-start-reverse' means the same as 'auto' except that for a
                        // marker placed by 'marker-start', the orientation is 180° different from
                        // the orientation as determined by 'auto'.
                        if (isAutoReverse)
                        {
                            angle += 180;
                        }
                        break;

                    case SvgMarkerPosition.Mid:
                        //angle = (markerHostElm.GetEndAngle(i) + markerHostElm.GetStartAngle(i + 1)) / 2;
                        angle = SvgNumber.CalcAngleBisection(markerHostElm.GetEndAngle(i), markerHostElm.GetStartAngle(i + 1));
                        if (mayHaveCurves)
                        {
                            angle = this.GetAngleAt(i, angle, markerPos, markerHostElm);
                        }

                        break;

                    default:
                        angle = markerHostElm.GetEndAngle(i - 1);
                        //double angle2 = markerHostElm.GetEndAngle(i);
                        if (vertexPositions.Length >= 2)
                        {
                            SvgPointF pMarkerPoint1 = vertexPositions[start - 1];
                            SvgPointF pMarkerPoint2 = vertexPositions[start];
                            float     xDiff         = pMarkerPoint2.X - pMarkerPoint1.X;
                            float     yDiff         = pMarkerPoint2.Y - pMarkerPoint1.Y;
                            double    angleMarker   = (float)(Math.Atan2(yDiff, xDiff) * 180.0 / Math.PI);
                            if (!angleMarker.Equals(angle))
                            {
                                angle = angleMarker;
                            }
                        }
                        if (mayHaveCurves)
                        {
                            angle = this.GetAngleAt(start - 1, angle, markerPos, markerHostElm);
                        }
                        break;
                    }
                    matrix.Rotate(angle);
                    transform.Children.Add(new RotateTransform(angle));
                }

                // 'viewBox' and 'preserveAspectRatio' attributes
                // viewBox -> viewport(0, 0, markerWidth, markerHeight)
                var      spar = (SvgPreserveAspectRatio)_markerElement.PreserveAspectRatio.AnimVal;
                double[] translateAndScale = spar.FitToViewBox((SvgRect)_markerElement.ViewBox.AnimVal,
                                                               new SvgRect(0, 0, _markerElement.MarkerWidth.AnimVal.Value, _markerElement.MarkerHeight.AnimVal.Value));

                // Warning at this time, refX and refY are relative to the painted element's coordinate system.
                // We need to move the reference point to the marker's coordinate system
                double refX = _markerElement.RefX.AnimVal.Value;
                double refY = _markerElement.RefY.AnimVal.Value;

                if (!(refX.Equals(0) && refY.Equals(0)))
                {
                    var ptRef = matrix.Transform(new Point(refX, refY));

                    refX = ptRef.X;
                    refY = ptRef.Y;

                    matrix.Translate(-refX, -refY);
                    transform.Children.Add(new TranslateTransform(-refX, -refY));
                }

                //matrix.Translate(-markerElm.RefX.AnimVal.Value * translateAndScale[2],
                //    -markerElm.RefY.AnimVal.Value * translateAndScale[3]);
                //transform.Children.Add(new TranslateTransform(-markerElm.RefX.AnimVal.Value * translateAndScale[2],
                //    -markerElm.RefY.AnimVal.Value * translateAndScale[3]));

                // compute an additional transform for 'strokeWidth' coordinate system
                ISvgAnimatedEnumeration markerUnits = _markerElement.MarkerUnits;
                if (markerUnits.AnimVal.Equals((ushort)SvgMarkerUnit.StrokeWidth))
                {
                    SvgLength strokeWidthLength = new SvgLength(refElement,
                                                                "stroke-width", SvgLengthSource.Css, SvgLengthDirection.Viewport, "1");
                    double strokeWidth = strokeWidthLength.Value;
                    if (!strokeWidth.Equals(1))
                    {
                        matrix.Scale(strokeWidth, strokeWidth);
                        transform.Children.Add(new ScaleTransform(strokeWidth, strokeWidth));
                    }
                }

                if (!(translateAndScale[2].Equals(1) && translateAndScale[3].Equals(1)))
                {
                    matrix.Scale(translateAndScale[2], translateAndScale[3]);
                    transform.Children.Add(new ScaleTransform(translateAndScale[2], translateAndScale[3]));
                }

                matrix.Translate(point.X, point.Y);
                transform.Children.Add(new TranslateTransform(point.X, point.Y));

                _matrix = matrix;

                this.Transform = transform;

                this.Render(renderer);

                renderer.RenderChildren(_markerElement);

                this.AfterRender(renderer);
            }
        }