/* * ================= * PF_particle * * particle(origin, color, count) * ================= */ static unsafe void PF_particle() { float * org = GetVector(OFS.OFS_PARM0); float * dir = GetVector(OFS.OFS_PARM1); float color = GetFloat(OFS.OFS_PARM2); float count = GetFloat(OFS.OFS_PARM3); Vector3 vorg, vdir; Copy(org, out vorg); Copy(dir, out vdir); Server.StartParticle(ref vorg, ref vdir, (int)color, (int)count); }