/// <summary> /// Host_Changelevel_f /// Goes to a new map, taking all clients along /// </summary> private static void Changelevel_f() { if (Cmd.Argc != 2) { Con.Print("changelevel <levelname> : continue game on a new level\n"); return; } if (!Server.sv.active || Client.cls.demoplayback) { Con.Print("Only the server may changelevel\n"); return; } Server.SaveSpawnparms(); string level = Cmd.Argv(1); Server.SpawnServer(level); }