public static void SendLocationMessage(this Player player, LocationMessage val) { SendLocationMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendLocationMessage(MessageDestination destination, LocationMessage val) { SendLocationMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Money); }
public static void SendLocationMessage(this Player player, IntPtr floatValue, LocationMessage val) { SendLocationMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendLocationMessage(MessageDestination destination, IntPtr playerEntity, LocationMessage val) { SendLocationMessage(destination, IntPtr.Zero, playerEntity , val.Money); }