public static void SendLocationMessage(this Player player, LocationMessage val)
 {
     SendLocationMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendLocationMessage(MessageDestination destination, LocationMessage val)
 {
     SendLocationMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Money);
 }
 public static void SendLocationMessage(this Player player, IntPtr floatValue, LocationMessage val)
 {
     SendLocationMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendLocationMessage(MessageDestination destination, IntPtr playerEntity, LocationMessage val)
 {
     SendLocationMessage(destination, IntPtr.Zero, playerEntity , val.Money);
 }