public static void SendAllowSpecMessage(MessageDestination destination, AllowSpecMessage val) { SendAllowSpecMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Allowed); }
public static void SendAllowSpecMessage(this Player player, AllowSpecMessage val) { SendAllowSpecMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendAllowSpecMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AllowSpecMessage val) { SendAllowSpecMessage(destination, floatValue,playerEntity , val.Allowed); }