public static void SendAllowSpecMessage(MessageDestination destination, AllowSpecMessage val)
 {
     SendAllowSpecMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Allowed);
 }
 public static void SendAllowSpecMessage(this Player player, AllowSpecMessage val)
 {
     SendAllowSpecMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendAllowSpecMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, AllowSpecMessage val)
 {
     SendAllowSpecMessage(destination, floatValue,playerEntity , val.Allowed);
 }