public abstract IEnumerable <TRenderObject> RenderText(String text, StyleFont font, Rectangle2D layoutRectangle, Path2D flowPath, StyleBrush fontBrush, Matrix2D transform);
private static IEnumerable <Path2D> generateHaloPath(Rectangle2D layoutRectangle) { Path2D path = new Path2D(layoutRectangle.GetVertexes(), true); yield return(path); }