public SpritePack GetSpritePack(string name) { SpritePack spritePack = null; _spritePacks.TryGetValue(name, out spritePack); return(spritePack); }
public void Open(Color color) { _spritePack = _spriteManager.CurrentPack; _knight.sprite = _spritePack.GetPiece(color, typeof(Knight)); _bishop.sprite = _spritePack.GetPiece(color, typeof(Bishop)); _rook.sprite = _spritePack.GetPiece(color, typeof(Rook)); _queen.sprite = _spritePack.GetPiece(color, typeof(Queen)); gameObject.SetActive(true); _animation.Play(); }
public void OnEnable() { string name = Prefs.SpritePack; for (int i = 0; i < _spritePacks.Count; i++) { if (_spritePacks[i].Name == name) { _currentIndex = i; } } CurrentPack = _spritePacks[_currentIndex]; }
public void Add(SpritePack spritePack) { _spritePacks.Add(spritePack.name, spritePack); if (spritePack.packable != null) { foreach (var pa in spritePack.packable) { if (!_spritepackRelation.ContainsKey(pa)) { _spritepackRelation.Add(pa, spritePack); } else { Debug.LogError(string.Format("{0} packed in muti file:{1} and {2}", pa, _spritepackRelation[pa].name, spritePack.name)); } } } }
public Queue <EntryDiff> GenerateManifestDiff(XManifestInfo newManifest) { Queue <EntryDiff> diffManifest = new Queue <EntryDiff>(); // pack diff for (int i = 0; i < newManifest.packs.Count; i++) { bool diff = true; Pack pack = newManifest.packs[i]; Pack localPack; if (_packs.TryGetValue(pack.name, out localPack)) { if (localPack.checksum == pack.checksum) { diff = false; } } if (diff) { diffManifest.Enqueue(new EntryDiff() { type = EntryType.Pack, local = localPack, remote = pack }); } } // file diff for (int i = 0; i < newManifest.files.Count; i++) { bool diff = true; File file = newManifest.files[i]; File localFile; if (_files.TryGetValue(file.name, out localFile)) { if (localFile.checksum == file.checksum) { diff = false; } } if (diff) { diffManifest.Enqueue(new EntryDiff() { type = EntryType.File, local = localFile, remote = file }); } } // scene diff for (int i = 0; i < newManifest.scenes.Count; i++) { bool diff = true; Scene scene = newManifest.scenes[i]; Scene localScene; if (_scenes.TryGetValue(scene.name, out localScene)) { if (localScene.bundle == scene.bundle) { diff = false; } } if (diff) { diffManifest.Enqueue(new EntryDiff() { type = EntryType.Scene, local = localScene, remote = scene }); } } // spritepack diff for (int i = 0; i < newManifest.spritePacks.Count; i++) { bool diff = true; SpritePack spritePack = newManifest.spritePacks[i]; SpritePack localSpritePack; if (_spritePacks.TryGetValue(spritePack.name, out localSpritePack)) { if (localSpritePack.realName == spritePack.realName) { diff = false; } } if (diff) { diffManifest.Enqueue(new EntryDiff() { type = EntryType.SpritePack, local = localSpritePack, remote = spritePack }); } } return(diffManifest); }
public void Next() { _currentIndex = (_currentIndex + 1) % _spritePacks.Count; CurrentPack = _spritePacks[_currentIndex]; Prefs.SpritePack = CurrentPack.Name; }
public void Prev() { _currentIndex = (_currentIndex - 1 + _spritePacks.Count) % _spritePacks.Count; CurrentPack = _spritePacks[_currentIndex]; Prefs.SpritePack = CurrentPack.Name; }