/// <summary> /// Initializes a new instance of the <see cref="FormSceneSample"/> class. /// </summary> public FormSceneSample() { InitializeComponent(); sceneControl1.MouseDown += new MouseEventHandler(FormSceneSample_MouseDown); sceneControl1.MouseMove += new MouseEventHandler(FormSceneSample_MouseMove); sceneControl1.MouseUp += new MouseEventHandler(sceneControl1_MouseUp); // Add some design-time primitives. sceneControl1.Scene.SceneContainer.AddChild(new SharpGL.SceneGraph.Primitives.Grid()); sceneControl1.Scene.SceneContainer.AddChild(new SharpGL.SceneGraph.Primitives.Axies()); // Create a light. Light light = new Light() { On = true, Position = new Vertex(3, 10, 3), GLCode = OpenGL.GL_LIGHT0 }; // Add the light. sceneControl1.Scene.SceneContainer.AddChild(light); // Create a sphere. Cube cube = new Cube(); cube.AddEffect(arcBallEffect); // Add it. sceneControl1.Scene.SceneContainer.AddChild(cube); // Add the root element to the tree. AddElementToTree(sceneControl1.Scene.SceneContainer, treeView1.Nodes); }
public FormMain() { InitializeComponent(); // Create a light. Light light = new Light() { On = true, Position = new Vertex(30, 100, 30), GLCode = OpenGL.GL_LIGHT0 }; Cube cubeSmall = new Cube() { Position = new Vertex(0, 0, 1), Scale = new Vertex(1, 1, 1) }; Cube cubeBig = new Cube { Position = new Vertex(-3, -3, 2), Scale = new Vertex(2, 2, 2) }; // Add some design-time primitives. sceneControl1.Scene.SceneContainer.AddChild(new Grid()); sceneControl1.Scene.SceneContainer.AddChild(new Axies()); //sceneControl1.Scene.CurrentCamera.Project(); // Add it. // Add the light. sceneControl1.Scene.SceneContainer.AddChild(cubeSmall); sceneControl1.Scene.SceneContainer.AddChild(cubeBig); sceneControl1.Scene.SceneContainer.AddChild(light); Camera.Position = new Vertex(10, 10, 10); Camera.Target = new Vertex(0, 0, 0); }
/// <summary> /// Initializes a new instance of the <see cref="FormHitTestSample"/> class. /// </summary> public FormHitTestSample() { InitializeComponent(); // Create a sphere. SharpGL.SceneGraph.Quadrics.Sphere sphere = new SharpGL.SceneGraph.Quadrics.Sphere(); sphere.Transformation.TranslateX = 2; sphere.Transformation.TranslateY = 2; // Create a cone. SharpGL.SceneGraph.Quadrics.Cylinder cone = new SharpGL.SceneGraph.Quadrics.Cylinder() { Name = "Cone" }; cone.BaseRadius = 1.5; cone.TopRadius = 0; cone.Height = 2; cone.Transformation.TranslateX = -2; cone.Transformation.TranslateY = -2; // Create a cylinder. SharpGL.SceneGraph.Quadrics.Cylinder cylinder = new SharpGL.SceneGraph.Quadrics.Cylinder() { Name = "Cylinder" }; cylinder.BaseRadius = 1.5; cylinder.TopRadius = 1.5; cylinder.Height = 2; cylinder.Transformation.TranslateX = -2; cylinder.Transformation.TranslateY = 2; // Create a cube. Cube cube = new Cube(); cube.Transformation.TranslateX = 2; cube.Transformation.TranslateY = -2; cube.Transformation.RotateZ = 45f; // Add them. sceneControl1.Scene.SceneContainer.AddChild(sphere); sceneControl1.Scene.SceneContainer.AddChild(cube); sceneControl1.Scene.SceneContainer.AddChild(cone); sceneControl1.Scene.SceneContainer.AddChild(cylinder); }