TopoShape CreateShape() { GPntList v3list = new GPntList(); double[,] startpiont = new double[1, 3] { { 0, 0, 10 } }; //起点 double length = 10; //波长 double width = 4; //波峰减去波谷差值 int nums = 5; //支点个数 double[,] list = GetVerticalCurveList(startpiont, length, width, nums); for (int i = 0; i < list.GetLength(0); i++) { GPnt P0 = new GPnt(list[i, 0], list[i, 1], list[i, 2]);//直井井室入口 起点 v3list.Add(P0); } GVec aa = new GVec(); aa.SetXYZ(v3list[1].XYZ()); GVec bb = new GVec(); bb.SetXYZ(v3list[0].XYZ()); GDir dir = new GDir(); dir.SetXYZ(aa.Subtracted(bb).XYZ()); TopoShape section = SketchBuilder.MakeCircle(v3list[0], 0.1, dir); TopoShape line9 = SketchBuilder.MakeBSpline(v3list); return(FeatureTool.Sweep(section, line9, EnumGeomFillTrihedron.CorrectedFrenet)); }
public override void Run(RenderControl render) { var startPt = new GVec(0, 100, 0); var points = new GPntList(); points.Add(new GPnt(startPt.XYZ())); points.Add(new GPnt(startPt.Added(new GVec(0, 0, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(0, 100, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(-100, 100, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(-100, 300, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(100, 300, 150)).XYZ())); TopoShape path = SketchBuilder.MakePolygon(points, false); var sectionList = new TopoShapeList(); GAx2 coord1 = new GAx2(new GPnt(startPt.Added(new GVec(-25, -25, 0)).XYZ()), GP.DY()); TopoShape section1 = SketchBuilder.MakeRectangle(coord1, 50, 50, 10, false); render.ShowShape(section1, Vector3.Red); render.ShowShape(path, Vector3.Green); TopoShape pipe = FeatureTool.SweepByFrenet(section1, path, EnumSweepTransitionMode.RoundCorner, false); render.ShowShape(pipe, Vector3.Blue); }
public override void Run(RenderControl render) { var material = MeshStandardMaterial.Create("metal-double"); material.SetColor(new Vector3(1.0f, 0.8f, 0.0f)); material.SetMetalness(0.8f); material.SetRoughness(0.5f); material.SetFaceSide(EnumFaceSide.DoubleSide); var startPt = new GVec(0, 100, 0); var points = new GPntList(); points.Add(new GPnt(startPt.XYZ())); points.Add(new GPnt(startPt.Added(new GVec(0, 0, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(0, 100, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(-100, 100, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(-100, 300, 150)).XYZ())); points.Add(new GPnt(startPt.Added(new GVec(100, 300, 150)).XYZ())); TopoShape path = SketchBuilder.MakePolygon(points, false); var sectionList = new TopoShapeList(); GAx2 coord1 = new GAx2(new GPnt(startPt.Added(new GVec(-25, -25, 0)).XYZ()), GP.DY()); TopoShape section1 = SketchBuilder.MakeRectangle(coord1, 50, 50, 10, false); render.ShowShape(section1, ColorTable.Red); render.ShowShape(path, ColorTable.Green); TopoShape pipe = FeatureTool.SweepByFrenet(section1, path, EnumSweepTransitionMode.RoundCorner, false); BufferShape bs = new BufferShape(pipe, material, null, 0.1f); bs.Build(); var node = new BrepSceneNode(bs); render.ShowSceneNode(node); }