public void OverrideData(float[] vertexes, float[] normals, float[] uvs) { IsGenerated = vertexes.Length > 0; RawModel = ModelManager.OverrideModel3InVao(RawModel.VaoID, RawModel.BufferIDs, vertexes, normals, uvs); }
public ModelChunk(float[] vertexes, float[] normals, float[] uvs, Shader shader) : base(null, shader) { IsGenerated = vertexes.Length > 0; RawModel = ModelManager.LoadModel3ToVao(vertexes, normals, uvs); }