public void TestBuildRoad() { var target = new Player(); target.incrementSettlements(); target.generateBrick(); target.generateLumber(); target.buildRoad(); Assert.AreEqual(0, target.getHand().getBrick()); Assert.AreEqual(0, target.getHand().getLumber()); }
public void TestBuildCity() { var target = new Player(); target.incrementCities(); target.generateGrain(); target.generateOre(); target.generateOre(); target.buildCity(); Assert.AreEqual(1, target.getHand().getOre()); Assert.AreEqual(0, target.getHand().getGrain()); }
public RemoveCardsForm(Player p, GameScreen gs) { this.player = p; this.gameScreen = gs; this.hand = p.getHand(); InitializeComponent(); updateLabels(); updateComboBoxes(); }
public void TestThatIntersectionCanDetemineWhenPlayerHasExistingConnection() { var world = new World(3, 0, null); Player player = new Player("sam", Color.Turquoise, world); player.getHand().incrementAllResources(3); world.addPlayer(player); world.setCurrentPlayer(player.getName()); Assert.AreNotEqual(Color.White, world.tryToBuildAtIntersection(new Point(2, 4))); Assert.AreNotEqual(Color.White, world.roadButtonClicked(new Point(4, 4))); Assert.True(world.getMap().getIslandMap().getIntAtIndex(new Point(2, 5)).playerHasExistingConnection(Color.Turquoise)); }
public void TestTradeForDevCard() { var target = new Player(); target.incrementSettlements(); target.generateWool(); target.generateGrain(); target.generateOre(); target.tradeForDevCard(); Assert.AreEqual(0, target.getHand().getResources()); Assert.AreEqual(1, target.getHand().getDevCardCount()); }
public void TestTradeCards() { var target = new Player(); int[] emptyArray = new int[] {0, 0, 0, 0, 0}; int[] tenArray = new int[] {10, 10, 10, 10, 10}; target.tradeCards(emptyArray, tenArray); Assert.AreEqual(10, target.getHand().getBrick()); Assert.AreEqual(10, target.getHand().getOre()); Assert.AreEqual(10, target.getHand().getWool()); Assert.AreEqual(10, target.getHand().getLumber()); Assert.AreEqual(10, target.getHand().getGrain()); }
public void TestTradeAtPort() { var target = new Player(); target.incrementCities(); target.incrementSettlements(); target.generateBrick(); target.generateGrain(); target.generateLumber(); target.generateOre(); target.generateWool(); target.tradeAtPort(3, "grain", "brick"); target.tradeAtPort(3, "lumber", "grain"); target.tradeAtPort(3, "ore", "lumber"); target.tradeAtPort(3, "wool", "ore"); target.tradeAtPort(3, "brick", "wool"); Assert.AreEqual(1, target.getHand().getGrain()); Assert.AreEqual(1, target.getHand().getLumber()); Assert.AreEqual(1, target.getHand().getOre()); Assert.AreEqual(1, target.getHand().getWool()); Assert.AreEqual(1, target.getHand().getBrick()); }
public void TestGetHandWhenEmpty() { var target = new Player(); Assert.NotNull(target.getHand()); Assert.AreEqual(0, target.getHand().getResources()); }
public void TestGenerateWoolWithSettlementsThrowsWhenBankHasInsufficientResources() { var target = new Player(); target.incrementSettlements(); target.incrementSettlements(); target.incrementSettlements(); target.incrementSettlements(); target.incrementSettlements(); Assert.AreEqual(0, target.getSettlementsRemaining()); target.generateWool(); target.generateWool(); target.generateWool(); Assert.AreEqual(15, target.getHand().getWool()); target.generateWool(); }
public void TestGenerateResourcesWithOnlySettlements() { var target = new Player(); target.incrementSettlements(); target.incrementSettlements(); Assert.AreEqual(3, target.getSettlementsRemaining()); target.generateBrick(); target.generateGrain(); target.generateLumber(); target.generateOre(); target.generateWool(); Assert.AreEqual(2, target.getHand().getBrick()); Assert.AreEqual(2, target.getHand().getGrain()); Assert.AreEqual(2, target.getHand().getLumber()); Assert.AreEqual(2, target.getHand().getOre()); Assert.AreEqual(2, target.getHand().getWool()); }
public void TestGenerateResourcesWithNoCitiesOrSettlements() { var target = new Player(); target.generateBrick(); target.generateGrain(); target.generateLumber(); target.generateOre(); target.generateWool(); Assert.AreEqual(0, target.getHand().getResources()); }
public void TestGenerateOreWithCitiesThrowsWhenBankHasInsufficientResources() { var target = new Player(); target.incrementCities(); target.incrementCities(); target.incrementCities(); target.incrementCities(); Assert.AreEqual(0, target.getCitiesRemaining()); target.generateOre(); target.generateOre(); Assert.AreEqual(16, target.getHand().getOre()); target.generateOre(); }
public void givePlayerAllResources(Player thePlayer, int numberOfResourcesToGive) { thePlayer.getHand().incrementAllResources(numberOfResourcesToGive); this.bank.decrementAllResources(numberOfResourcesToGive); }
public void TestThatVerticalRoadIsBuiltIfPlayerHasSettlement() { World world = new World(3, 0, null); Player player1 = new Player("Meeeeee!", Color.HotPink, world); world.addPlayer(player1); world.setCurrentPlayer(player1.getName()); // Give player 5 resources of each except ore player1.getHand().modifyBrick(5); player1.getHand().modifyGrain(5); player1.getHand().modifyLumber(5); player1.getHand().modifyWool(5); world.tryToBuildAtIntersection(new Point(0, 2)); Assert.AreEqual(Color.HotPink, world.roadButtonClicked(new Point(1, 0))); }
public void TestThatSettlementGetsBuild() { World world = new World(3, 0, null); Player player1 = new Player("Meeeeee!", Color.HotPink, world); world.addPlayer(player1); world.setCurrentPlayer(player1.getName()); // Give player the resources needed for a settlement player1.getHand().modifyBrick(1); player1.getHand().modifyGrain(1); player1.getHand().modifyLumber(1); player1.getHand().modifyWool(1); Assert.AreEqual(Color.HotPink, world.tryToBuildAtIntersection(new Point(3, 3))); Assert.AreEqual(Global_Variables.GAME_PIECE.SETTLEMENT, world.getMap().getIslandMap().getIntAtIndex(3, 3).getPieceType()); // Give player the resources needed for city player1.getHand().modifyOre(5); player1.getHand().modifyGrain(5); Assert.AreEqual(Color.Black, world.tryToBuildAtIntersection(new Point(3, 3))); Assert.AreEqual(Global_Variables.GAME_PIECE.CITY, world.getMap().getIslandMap().getIntAtIndex(3, 3).getPieceType()); }
public void TestThatBuildingRoadReturnsWhiteIfIndexIsOutOfRange() { World world = new World(3, 0, null); Player player1 = new Player("Meeeeee!", Color.HotPink, world); world.addPlayer(player1); world.setCurrentPlayer(player1.getName()); // Give player 5 resources of each except ore player1.getHand().modifyBrick(5); player1.getHand().modifyGrain(5); player1.getHand().modifyLumber(5); player1.getHand().modifyWool(5); world.tryToBuildAtIntersection(new Point(0, 2)); Assert.AreEqual(Color.White, world.roadButtonClicked(new Point(52, 1))); }