public bool buildHorizontalRoad(Point coords, Player player) { int xVal = coords.X; int yVal = coords.Y; int intRow, intCol = 0; intRow = xVal/2; if (xVal == 0 || xVal == 10) { intCol = yVal + 2; } else if (xVal == 2 || xVal == 8) { intCol = yVal + 1; } else if (xVal == 4 || xVal == 6) { intCol = yVal; } else { } // throw exception? if (roadHasBuildingOrConnectingRoad(new Point(intRow, intCol), new Point(intRow, intCol + 1), player)) { map[intRow, intCol].connections[2].buildRoad(player.getColor()); map[intRow, intCol + 1].connections[0].buildRoad(player.getColor()); player.addConnection(map[intRow, intCol].connections[2]); return true; } else return false; }
public bool buildVerticalRoad(Point coords, Player player) { int xVal = coords.X; int yVal = coords.Y; int intRow, intCol = 0; intRow = xVal/2; if (xVal == 1 || xVal == 9) { intCol = yVal*2 + 2; } else if (xVal == 3 || xVal == 7) { intCol = yVal*2 + 1; } else if (xVal == 5) { intCol = yVal*2; } else { } // Throw exception? if (roadHasBuildingOrConnectingRoad(new Point(intRow, intCol), new Point(intRow + 1, intCol), player)) { map[intRow, intCol].connections[1].buildRoad(player.getColor()); map[intRow + 1, intCol].connections[1].buildRoad(player.getColor()); player.addConnection(map[intRow, intCol].connections[1]); return true; } else return false; }