예제 #1
0
        public void ClientsReceivePersonalMessageFromClientOnceGameSessionIsLaunched()
        {
            Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null;
            try
            {
                // Arrange
                var testPlayer1Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer1UserName);
                var testPlayer2Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer2UserName);
                var testPlayer3Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer3UserName);
                var testPlayer4Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer4UserName);

                var mockPlayerCardRepository = this.CreateMockPlayerCardRepository(
                    testPlayer1Data,
                    testPlayer2Data,
                    testPlayer3Data,
                    testPlayer4Data);

                gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4)
                                     .AddPlayerCardRepository(mockPlayerCardRepository)
                                     .WaitUntilGameSessionManagerHasStarted();

                var testPlayer1 = new TestClient(TestPlayer1UserName, gameSessionManager);
                var testPlayer2 = new TestClient(TestPlayer2UserName, gameSessionManager);
                var testPlayer3 = new TestClient(TestPlayer3UserName, gameSessionManager);
                var testPlayer4 = new TestClient(TestPlayer4UserName, gameSessionManager);

                var testScript = new TestScript(testPlayer1, testPlayer2, testPlayer3, testPlayer4);
                testScript.RunUntil(TestScript.RunPoints.RunUntilClientsReceiveGameInitializationMessage);

                var messageText     = "Hello There";
                var expectedMessage = new PersonalMessage(TestPlayer1UserName, messageText);

                // Act
                testPlayer1.SendPersonalMessage(messageText);

                // Assert
                testScript.WaitUntilClientsReceiveMessage(expectedMessage, testPlayer2, testPlayer3, testPlayer4);
            }
            finally
            {
                gameSessionManager?.WaitUntilGameSessionManagerHasStopped();
            }
        }
예제 #2
0
        public void ClientReceivesPersonalMessageFromAnotherClientBeforeGameSessionIsLaunched()
        {
            Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null;
            try
            {
                // Arrange
                var testPlayer1Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer1UserName);
                var testPlayer2Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer2UserName);

                var mockPlayerCardRepository = this.CreateMockPlayerCardRepository(
                    testPlayer1Data,
                    testPlayer2Data);

                gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4)
                                     .AddPlayerCardRepository(mockPlayerCardRepository)
                                     .WaitUntilGameSessionManagerHasStarted();

                var testPlayer1 = new TestClient(TestPlayer1UserName, gameSessionManager);
                var testPlayer2 = new TestClient(TestPlayer2UserName, gameSessionManager);

                var testScript = new TestScript(testPlayer1, testPlayer2);
                testScript.AllClientsJoinGame();
                testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlayerDataReceivedMessage), testPlayer1, testPlayer2);

                var messageText     = "Hello There";
                var expectedMessage = new PersonalMessage(TestPlayer1UserName, messageText);

                // Act
                testPlayer1.SendPersonalMessage(messageText);

                // Assert
                testScript.WaitUntilClientsReceiveMessage(expectedMessage, testPlayer2);
            }
            finally
            {
                gameSessionManager?.WaitUntilGameSessionManagerHasStopped();
            }
        }