public void SetupBeforeEachTest() { TestClient.SetupBeforeEachTest(); DirectoryOperations.EnsureDirectoryIsEmpty(GameSessionManagerTestExtensions.GameSessionManagerUnitTestLoggingPath); }
public void SendTownPlacementFromClient(TestClient client, UInt32 positionIndex) { client.SendTownLocation(positionIndex); }
public TestScript(TestClient testClient, params TestClient[] testClients) { this.clients = this.MergeToList(testClient, testClients); }
public void SendLaunchMessageFromClients(TestClient client, params TestClient[] clients) { this.SendLaunchMessageFromClients(this.MergeToList(client, clients)); }
public void WaitUntilClientsReceiveMessageOfType(Type expectedMessageType, TestClient testClient, params TestClient[] testClients) { var allClients = this.MergeToList(testClient, testClients); this.WaitUntilClientsReceiveMessageOfType(expectedMessageType, allClients); }