public void Send(byte[] buffer, long uuid) { SocketClass socket = SearchByUUID(uuid); if (socket != null) { socket.SendBuffer(buffer); } }
public void AddSocket(SocketClass socket) { for (int n = 0; n < _socketList.Count; n++) { if (_socketList[n] == null) { _socketList[n] = socket; return; } } _socketList.Add(socket); }