public void Send(byte[] buffer, long uuid)
        {
            SocketClass socket = SearchByUUID(uuid);

            if (socket != null)
            {
                socket.SendBuffer(buffer);
            }
        }
        public void AddSocket(SocketClass socket)
        {
            for (int n = 0; n < _socketList.Count; n++)
            {
                if (_socketList[n] == null)
                {
                    _socketList[n] = socket;
                    return;
                }
            }

            _socketList.Add(socket);
        }