void c_ClientRequestStatsLoadInfo(object sender, ClientRequestStatsLoadInfo e) { Client c = (Client)sender; SpawnRequestInfo sr = e.Info; Character ch = characterManager.GetCharacterByCharacterId(sr.CharacterID); byte[] bufferSendStats = PacketManager.SendStats(c.MyCharacter); c.Send(bufferSendStats); byte[] bufferSendOtherPlayer2 = PacketManager.SendSpawnPlayerSomething2(); c.Send(bufferSendOtherPlayer2); }