Example #1
0
        void c_ClientRequestStatsLoadInfo(object sender, ClientRequestStatsLoadInfo e)
        {
            Client           c  = (Client)sender;
            SpawnRequestInfo sr = e.Info;

            Character ch = characterManager.GetCharacterByCharacterId(sr.CharacterID);

            byte[] bufferSendStats = PacketManager.SendStats(c.MyCharacter);
            c.Send(bufferSendStats);

            byte[] bufferSendOtherPlayer2 = PacketManager.SendSpawnPlayerSomething2();
            c.Send(bufferSendOtherPlayer2);
        }
Example #2
0
        void c_ClientRequestStatsLoadInfo(object sender, ClientRequestStatsLoadInfo e)
        {
            Client c = (Client)sender;
            SpawnRequestInfo sr = e.Info;

            Character ch = characterManager.GetCharacterByCharacterId(sr.CharacterID);

            byte[] bufferSendStats = PacketManager.SendStats(c.MyCharacter);
            c.Send(bufferSendStats);

            byte[] bufferSendOtherPlayer2 = PacketManager.SendSpawnPlayerSomething2();
            c.Send(bufferSendOtherPlayer2);
        }