private void CheckIfRoundEnd() { if (gameManager.GameEnd == true) { string message = "game_end;"; message += gameManager.GetWinner().ToString() + ";"; byte[] messageByte = Encoding.ASCII.GetBytes(message); foreach (NetworkStream ns in networkStreams) { SendMessage(messageByte, ns); } return; } if (gameManager.RoundEnd == true) { SendPlayerCards(); gameManager.RoundEnd = false; } }