private void StartRun(object obj) { List <Player> gamePlayers = players.Values.ToList(); status = LobbyStatus.StartedRun; GM.StartRun(); for (int i = 0; i < gamePlayers.Count; i++) { Player p = gamePlayers[i]; Router.SendMessage(p.WSContext, "START_RUN"); } /* * TimerCallback tm = new TimerCallback(clock); * StartCount = new Timer(tm, null, 1, Timeout.Infinite); */ }