public IdleTimer(WarriorGuard owner, Mobile m, bool AutoDelete) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) { m_Owner = owner; m_Mobile = m; m_AutoDelete = AutoDelete; }
public IdleTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ) ) { m_Owner = owner; }
public AttackTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ) ) { m_Owner = owner; }
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) { m_Owner = owner; }
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) { m_Owner = owner; }
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) { m_Owner = owner; Priority = TimerPriority.OneSecond; }
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) { m_Owner = owner; Priority = TimerPriority.FiftyMS; }
public IdleTimer( WarriorGuard owner ) : base(TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 )) { m_Owner = owner; Priority = TimerPriority.OneSecond; }
public AttackTimer( WarriorGuard owner ) : base(TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 )) { m_Owner = owner; Priority = TimerPriority.FiftyMS; }