Inheritance: Server.Mobiles.BaseGuard
 public IdleTimer(WarriorGuard owner, Mobile m, bool AutoDelete)
     : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
 {
     m_Owner      = owner;
     m_Mobile     = m;
     m_AutoDelete = AutoDelete;
 }
			public IdleTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ) )
			{
				m_Owner = owner;
			}
			public AttackTimer( WarriorGuard owner ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ) )
			{
				m_Owner = owner;
			}
Exemple #4
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 public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
 {
     m_Owner = owner;
 }
Exemple #5
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 public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1))
 {
     m_Owner = owner;
 }
Exemple #6
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 public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
 {
     m_Owner  = owner;
     Priority = TimerPriority.OneSecond;
 }
Exemple #7
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 public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1))
 {
     m_Owner  = owner;
     Priority = TimerPriority.FiftyMS;
 }
 public IdleTimer( WarriorGuard owner )
     : base(TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.5 ))
 {
     m_Owner = owner;
     Priority = TimerPriority.OneSecond;
 }
 public AttackTimer( WarriorGuard owner )
     : base(TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.1 ))
 {
     m_Owner = owner;
     Priority = TimerPriority.FiftyMS;
 }