public Sensei(Serial serial) : base(serial) { m_students = new ArrayList(); Timer m_timer = new SenseiFamilyTimer(this); m_timer.Start(); }
public Sensei() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "Sensei"; Body = 400; SetStr(491, 610); SetDex(276, 295); SetInt(331, 350); SetHits(1042, 1068); SetMana(600); SetDamage(21, 31); SetDamageType(ResistanceType.Physical, 85); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 50, 65); SetResistance(ResistanceType.Poison, 25, 45); SetResistance(ResistanceType.Energy, 40, 65); SetSkill(SkillName.MagicResist, 130.6, 145.0); SetSkill(SkillName.Tactics, 130.1, 140.0); SetSkill(SkillName.Wrestling, 130.1, 155.0); SetSkill(SkillName.Swords, 130.1, 155.0); SetSkill(SkillName.Parry, 130.1, 155.0); SetSkill(SkillName.Wrestling, 130.1, 155.0); SetSkill(SkillName.EvalInt, 130.1, 155.0); SetSkill(SkillName.Anatomy, 130.1, 155.0); SetSkill(SkillName.Focus, 130.1, 155.0); Fame = 40000; Karma = -10000; VirtualArmor = 40; AddItem(new Hakama(1109)); AddItem(new HakamaShita(1109)); AddItem(new SamuraiTabi()); AddItem(new Bandana(1109)); Katana weapon = new Katana(); weapon.Movable = true; weapon.LootType = LootType.Blessed; weapon.Skill = SkillName.Swords; AddItem(weapon); m_students = new ArrayList(); Timer m_timer = new SenseiFamilyTimer(this); m_timer.Start(); }
public Sensei() : base( AIType.AI_Melee,FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "Sensei"; Body = 400; SetStr( 491, 610 ); SetDex( 276, 295 ); SetInt( 331, 350 ); SetHits( 1042, 1068 ); SetMana( 600 ); SetDamage( 21, 31 ); SetDamageType( ResistanceType.Physical, 85 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 30, 50 ); SetResistance( ResistanceType.Cold, 50, 65 ); SetResistance( ResistanceType.Poison, 25, 45 ); SetResistance( ResistanceType.Energy, 40, 65 ); SetSkill( SkillName.MagicResist, 130.6, 145.0 ); SetSkill( SkillName.Tactics, 130.1, 140.0 ); SetSkill( SkillName.Wrestling, 130.1, 155.0 ); SetSkill( SkillName.Swords, 130.1, 155.0 ); SetSkill( SkillName.Parry, 130.1, 155.0 ); SetSkill( SkillName.Wrestling, 130.1, 155.0 ); SetSkill( SkillName.EvalInt, 130.1, 155.0 ); SetSkill( SkillName.Anatomy, 130.1, 155.0 ); SetSkill( SkillName.Focus, 130.1, 155.0 ); Fame = 40000; Karma = -10000; VirtualArmor = 40; AddItem( new Hakama( 1109 ) ); AddItem( new HakamaShita( 1109 ) ); AddItem( new SamuraiTabi() ); AddItem( new Bandana( 1109 ) ); Katana weapon = new Katana(); weapon.Movable = true; weapon.LootType = LootType.Blessed; weapon.Skill = SkillName.Swords; AddItem( weapon ); m_students = new ArrayList(); Timer m_timer = new SenseiFamilyTimer( this ); m_timer.Start(); }
public Sensei(Serial serial) : base(serial) { m_students = new ArrayList(); Timer m_timer = new SenseiFamilyTimer( this ); m_timer.Start(); }