Esempio n. 1
0
        public Sensei(Serial serial) : base(serial)
        {
            m_students = new ArrayList();
            Timer m_timer = new SenseiFamilyTimer(this);

            m_timer.Start();
        }
Esempio n. 2
0
        public Sensei() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
        {
            Name = "Sensei";
            Body = 400;

            SetStr(491, 610);
            SetDex(276, 295);
            SetInt(331, 350);

            SetHits(1042, 1068);
            SetMana(600);

            SetDamage(21, 31);

            SetDamageType(ResistanceType.Physical, 85);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 30, 50);
            SetResistance(ResistanceType.Cold, 50, 65);
            SetResistance(ResistanceType.Poison, 25, 45);
            SetResistance(ResistanceType.Energy, 40, 65);

            SetSkill(SkillName.MagicResist, 130.6, 145.0);
            SetSkill(SkillName.Tactics, 130.1, 140.0);
            SetSkill(SkillName.Wrestling, 130.1, 155.0);
            SetSkill(SkillName.Swords, 130.1, 155.0);
            SetSkill(SkillName.Parry, 130.1, 155.0);
            SetSkill(SkillName.Wrestling, 130.1, 155.0);
            SetSkill(SkillName.EvalInt, 130.1, 155.0);
            SetSkill(SkillName.Anatomy, 130.1, 155.0);
            SetSkill(SkillName.Focus, 130.1, 155.0);

            Fame  = 40000;
            Karma = -10000;

            VirtualArmor = 40;

            AddItem(new Hakama(1109));
            AddItem(new HakamaShita(1109));
            AddItem(new SamuraiTabi());
            AddItem(new Bandana(1109));

            Katana weapon = new Katana();

            weapon.Movable  = true;
            weapon.LootType = LootType.Blessed;
            weapon.Skill    = SkillName.Swords;

            AddItem(weapon);

            m_students = new ArrayList();
            Timer m_timer = new SenseiFamilyTimer(this);

            m_timer.Start();
        }
		public Sensei() : base( AIType.AI_Melee,FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			Name = "Sensei";
			Body = 400;

			SetStr( 491, 610 );
			SetDex( 276, 295 );
			SetInt( 331, 350 );

			SetHits( 1042, 1068 );
			SetMana( 600 );

			SetDamage( 21, 31 );

			SetDamageType( ResistanceType.Physical, 85 );

			SetResistance( ResistanceType.Physical, 55, 65 );
			SetResistance( ResistanceType.Fire, 30, 50 );
			SetResistance( ResistanceType.Cold, 50, 65 );
			SetResistance( ResistanceType.Poison, 25, 45 );
			SetResistance( ResistanceType.Energy, 40, 65 );

			SetSkill( SkillName.MagicResist, 130.6, 145.0 );
			SetSkill( SkillName.Tactics, 130.1, 140.0 );
			SetSkill( SkillName.Wrestling, 130.1, 155.0 );
			SetSkill( SkillName.Swords, 130.1, 155.0 );
			SetSkill( SkillName.Parry, 130.1, 155.0 );
			SetSkill( SkillName.Wrestling, 130.1, 155.0 );
			SetSkill( SkillName.EvalInt, 130.1, 155.0 );
			SetSkill( SkillName.Anatomy, 130.1, 155.0 );
			SetSkill( SkillName.Focus, 130.1, 155.0 );			

			Fame = 40000;
			Karma = -10000;

			VirtualArmor = 40;
			
			AddItem( new Hakama( 1109 ) );
			AddItem( new HakamaShita( 1109 ) );
			AddItem( new SamuraiTabi() );
			AddItem( new Bandana( 1109 ) );

			Katana weapon = new Katana();		
			weapon.Movable = true;
			weapon.LootType = LootType.Blessed;
			weapon.Skill = SkillName.Swords;

			AddItem( weapon );

			m_students = new ArrayList();
			Timer m_timer = new SenseiFamilyTimer( this );
			m_timer.Start();
		}
		public Sensei(Serial serial) : base(serial)
		{
			m_students = new ArrayList();
			Timer m_timer = new SenseiFamilyTimer( this );
			m_timer.Start();
		}