public QuarterMaster(Serial serial) : base(serial) { m_crew = new ArrayList(); Timer m_timer = new QuarterMasterFamilyTimer(this); m_timer.Start(); }
public QuarterMaster() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Name = NameList.RandomName("male"); Title = "the Quarter Master"; Body = 400; SetStr(491, 610); SetDex(176, 295); SetInt(331, 450); SetHits(3042, 4568); SetMana(500); SetDamage(21, 32); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 30, 50); SetResistance(ResistanceType.Cold, 50, 65); SetResistance(ResistanceType.Poison, 25, 45); SetResistance(ResistanceType.Energy, 40, 65); SetSkill(SkillName.MagicResist, 130.6, 145.0); SetSkill(SkillName.Tactics, 130.1, 140.0); SetSkill(SkillName.Swords, 130.1, 155.0); SetSkill(SkillName.Parry, 130.1, 145.0); SetSkill(SkillName.EvalInt, 130.1, 145.0); SetSkill(SkillName.Anatomy, 130.1, 135.0); SetSkill(SkillName.Focus, 130.1, 145.0); Fame = 20000; Karma = -20000; VirtualArmor = 40; AddItem(new TricorneHat(1109)); AddItem(new ShortPants(1109)); AddItem(new Shirt(1109)); AddItem(new ThighBoots()); Scimitar weapon = new Scimitar(); weapon.Movable = false; AddItem(weapon); m_crew = new ArrayList(); Timer m_timer = new QuarterMasterFamilyTimer(this); m_timer.Start(); }
public QuarterMaster() : base( AIType.AI_Melee,FightMode.Aggressor, 10, 1, 0.1, 0.3 ) { Name = NameList.RandomName( "male" ); Title = "the Quarter Master"; Body = 400; SetStr( 491, 610 ); SetDex( 176, 295 ); SetInt( 331, 450 ); SetHits( 3042, 4568 ); SetMana( 500 ); SetDamage( 21, 32 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 30, 50 ); SetResistance( ResistanceType.Cold, 50, 65 ); SetResistance( ResistanceType.Poison, 25, 45 ); SetResistance( ResistanceType.Energy, 40, 65 ); SetSkill( SkillName.MagicResist, 130.6, 145.0 ); SetSkill( SkillName.Tactics, 130.1, 140.0 ); SetSkill( SkillName.Swords, 130.1, 155.0 ); SetSkill( SkillName.Parry, 130.1, 145.0 ); SetSkill( SkillName.EvalInt, 130.1, 145.0 ); SetSkill( SkillName.Anatomy, 130.1, 135.0 ); SetSkill( SkillName.Focus, 130.1, 145.0 ); Fame = 20000; Karma = -20000; VirtualArmor = 40; AddItem( new TricorneHat( 1109 ) ); AddItem( new ShortPants( 1109 ) ); AddItem( new Shirt( 1109 ) ); AddItem( new ThighBoots() ); Scimitar weapon = new Scimitar(); weapon.Movable = false; AddItem( weapon ); m_crew = new ArrayList(); Timer m_timer = new QuarterMasterFamilyTimer( this ); m_timer.Start(); }
public QuarterMaster(Serial serial) : base(serial) { m_crew = new ArrayList(); Timer m_timer = new QuarterMasterFamilyTimer( this ); m_timer.Start(); }