Esempio n. 1
0
        public QuarterMaster(Serial serial) : base(serial)
        {
            m_crew = new ArrayList();
            Timer m_timer = new QuarterMasterFamilyTimer(this);

            m_timer.Start();
        }
Esempio n. 2
0
        public QuarterMaster() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3)
        {
            Name  = NameList.RandomName("male");
            Title = "the Quarter Master";
            Body  = 400;

            SetStr(491, 610);
            SetDex(176, 295);
            SetInt(331, 450);

            SetHits(3042, 4568);
            SetMana(500);

            SetDamage(21, 32);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 30, 50);
            SetResistance(ResistanceType.Cold, 50, 65);
            SetResistance(ResistanceType.Poison, 25, 45);
            SetResistance(ResistanceType.Energy, 40, 65);

            SetSkill(SkillName.MagicResist, 130.6, 145.0);
            SetSkill(SkillName.Tactics, 130.1, 140.0);
            SetSkill(SkillName.Swords, 130.1, 155.0);
            SetSkill(SkillName.Parry, 130.1, 145.0);
            SetSkill(SkillName.EvalInt, 130.1, 145.0);
            SetSkill(SkillName.Anatomy, 130.1, 135.0);
            SetSkill(SkillName.Focus, 130.1, 145.0);

            Fame  = 20000;
            Karma = -20000;

            VirtualArmor = 40;

            AddItem(new TricorneHat(1109));
            AddItem(new ShortPants(1109));
            AddItem(new Shirt(1109));
            AddItem(new ThighBoots());

            Scimitar weapon = new Scimitar();

            weapon.Movable = false;
            AddItem(weapon);

            m_crew = new ArrayList();
            Timer m_timer = new QuarterMasterFamilyTimer(this);

            m_timer.Start();
        }
		public QuarterMaster() : base( AIType.AI_Melee,FightMode.Aggressor, 10, 1, 0.1, 0.3 )
		{
			Name = NameList.RandomName( "male" );
			Title = "the Quarter Master";
			Body = 400;

			SetStr( 491, 610 );
			SetDex( 176, 295 );
			SetInt( 331, 450 );

			SetHits( 3042, 4568 );
			SetMana( 500 );

			SetDamage( 21, 32 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 55, 65 );
			SetResistance( ResistanceType.Fire, 30, 50 );
			SetResistance( ResistanceType.Cold, 50, 65 );
			SetResistance( ResistanceType.Poison, 25, 45 );
			SetResistance( ResistanceType.Energy, 40, 65 );

			SetSkill( SkillName.MagicResist, 130.6, 145.0 );
			SetSkill( SkillName.Tactics, 130.1, 140.0 );
			SetSkill( SkillName.Swords, 130.1, 155.0 );
			SetSkill( SkillName.Parry, 130.1, 145.0 );
			SetSkill( SkillName.EvalInt, 130.1, 145.0 );
			SetSkill( SkillName.Anatomy, 130.1, 135.0 );
			SetSkill( SkillName.Focus, 130.1, 145.0 );

			Fame = 20000;
			Karma = -20000;

			VirtualArmor = 40;

			AddItem( new TricorneHat( 1109 ) );
			AddItem( new ShortPants( 1109 ) );
			AddItem( new Shirt( 1109 ) );
			AddItem( new ThighBoots() );

			Scimitar weapon = new Scimitar();
			weapon.Movable = false;
			AddItem( weapon );

			m_crew = new ArrayList();
			Timer m_timer = new QuarterMasterFamilyTimer( this );
			m_timer.Start();
		}
		public QuarterMaster(Serial serial) : base(serial)
		{
			m_crew = new ArrayList();
			Timer m_timer = new QuarterMasterFamilyTimer( this );
			m_timer.Start();
		}